
Chihaya Ayase has spent most of her life supporting her sister’s model career. When she meets a boy named Arata Wataya, he thinks Chihaya has potential to become a great karuta player. As Chihaya dreams of becoming Japan's best karuta player, she is soon separated from her karuta playing friends. Now in high school, Chihaya still plays karuta in the hope that she will one day meet her friends again.

Disregard for alchemy’s laws ripped half of Edward Elric’s limbs from his body and left his brother Alphonse’s soul clinging to a suit of armor. To restore what was lost, the brothers seek the Philosopher’s Stone. Enemies and allies – the corrupt military, the Homunculi, and foreign alchemists – will alter the Elric brothers course, but their purpose will remain unchanged and their bond unbreakable.

Takumi’s job as a tofu delivery boy has turned him into one of the most formidable drivers around. Behind the wheel of his Eight-Six, he’s one with the road—and his life shifts into high gear when the underground street racing world takes notice. Drivers from across the region are lining up for a shot at the new guy. Takumi’s not just focused on winning—he’s out to prove he’s the best.

Dreaming of a magical world every night, the young Toramizu Ginta yearns to be able to go there. With only his friend Koyuki believing in his dreams, Ginta remains positive despite the slander he receives from others over his dreams. But his wishes are answered, as one day a large door appears in front of Ginta, summoning him to the land of MAR Heaven. In this land, the weapons known as ARMS exist. While initially Ginta greatly enjoyed the discovery of this magical world, he soon learns of the terrible wars that have once plagued MAR Heaven and the upcoming war that may soon appear

A terrible and mysterious enemy attacks the small village of Shu and his friend Kluke. The great warrior Zola, followed by Jiro, will help them discover the ability to evoke shadows.

Nana Osaki and Nana Komatsu meet while traveling to Tokyo in pursuit of their respective dreams, and decide to be roommates. Although drastically different people, the two become very close and together they find out if their biggest dreams have room for their best friend.

The year is 2307 A.D. Although fossil fuels have been depleted, humanity has obtained a new source of energy to replace them, in the form of a large-scale solar power generation system based on three huge orbital elevators. However, the benefits of this system are available only to a handful of major powers and their allies. In this world of never-ending conflict, a private armed organization appears, dedicated to the elimination of war through armed force. Its name is Celestial Being, and it is in possession of "Gundam" mobile suits.

Set on the distant planet Zi, the story unfolds in a world where biomechanical creatures called Zoids serve as powerful weapons in the long-standing conflict between the Helic Republic and the Guylos Empire. A fragile ceasefire holds, but rising tensions and the return of ancient Zoidian technology threaten to plunge both nations back into war. The story follows Van Flyheight, a young boy who discovers Fiona, a mysterious girl with no memory, and Zeke, an Organoid capable of enhancing a Zoid’s combat abilities. Traveling with the resourceful Moonbay and the reserved mercenary Irvine, the group searches for clues to Fiona’s past. Their journey leads them across the Republic and eventually into the heart of a renewed conflict that will shape the future of Zi.

Denizens of Lux have come to call it "The City" and treat it as a sentient force. Three factions vie for control of the city: the Organo, a strictly professional conglomerate with ties to the criminal underworld in the prosthetics business; the Union, a fanatical populist group interfering with Organo's affairs; and Racan, a marauding group of Texhnolyzed youths.

Denizens of Lux have come to call it "The City" and treat it as a sentient force. Three factions vie for control of the city: the Organo, a strictly professional conglomerate with ties to the criminal underworld in the prosthetics business; the Union, a fanatical populist group interfering with Organo's affairs; and Racan, a marauding group of Texhnolyzed youths.

Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Lately, vampire activity has been on the rise and the cause is more alarming than anything they could have imagined.

Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Lately, vampire activity has been on the rise and the cause is more alarming than anything they could have imagined.

Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Lately, vampire activity has been on the rise and the cause is more alarming than anything they could have imagined.

The future’s looking bleak. It’s a good thing there’s a new sheriff in town. Her name is Jo and she’s an enigma even to herself. Alongside her partners Sei, Amy, and Meg, Jo fights for the citizens who can’t defend themselves. Confronting corruption and twisted science, these gals are on fire—and they’re the best chance the wounded city’s got.

After years of absence, Teppei’s joyous reunion with his brother is cut short when the two brothers are attacked. When his brother is kidnapped, Teppei gives chase only to find himself cornered in a junkyard when a miracle appears. His spilled blood awakens the legendary B’t X.