
Ranma Saotome, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns into a girl and a cute, well-built redhead at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Akane Tendo, a girl who hates boys.

The adventures of Leo, a young lion cub who becomes king of the jungle when his father, the previous king of the jungle is killed by a human hunter.

Grimm's Fairy Tale Classics is a Japanese animated anthology series by Nippon Animation. The episodes are adaptations of a variety of folk and fairy tales, and not limited to Grimm's Fairy Tales.

The Yatterman duo and an evil trio led by the beautiful Florina engage in a struggle to obtain the Skull Stone—which is said to reveal the location of a gold mine. The trio seem to constantly have the upper hand, but are always foiled by Yatterman, who are able to stop their evil schemes.

Five descendants of the people showered with Bio Particles by Bio Robots five centuries in the past have become Biomen. They transform with the Bio Brace and fight using their Super Electronic Brains on their masks. Their Bioswords are equipped with sword and gun modes.

Atsuko Kagami is an elementary school girl who has an affinity for mirrors. One day, her favorite mirror which was given to Akko by her mother is broken, and she prefers to bury it in her yard rather than throw it to the trash can. In her dreams, she is contacted by a spirit (or in some cases the Queen of the Mirror Kingdom) who is touched that the girl would treat the mirror so respectfully and not simply throw it away. Akko-chan is then given the gift of a magical mirror and taught enchantments, such as "Tekumaku mayakon, tekumaku mayakon" and "Lamipasu lamipasu lu lu lu lu lu", that will allow her to transform into anything she wishes

While experimenting with his time-travel machine, Dr. Kieta becomes lost in an unknown era. So his assistant and his daughter set out in space in a time machine to search for the missing doctor. But they must also try to defeat an evil group trying to steal the precious Dinamond jewel, which possesses the only clue to the doctor's location.

Princess Sapphire is a girl raised as a Prince. Through the mischief of an angel, the princess is born with both a girl's and a boy's heart. Since there is no boy successor in her kingdom, Sapphire is raised as a boy, but evil ministers try to reveal her secret. Unable to put up with the kind of vicious conduct prevailing in the kingdom, Sapphire disguises herself as "Princess Knight" and wields her sword of justice.



Hiromi Oka, a first-year student at West High School, joins the tennis club admiring Reika Ryuzaki, aka Mrs. Butterfly, and senior Todo. She is a complete beginner, but as soon as she joins the club, the devilish coach, Munekata, sees her talent.

Nobita Nobi is so hapless that his 22nd century decendants are still impoverished as a result of his 20th century bumbling. In a bid to raise their social status, their servant, a robotic cat named Doraemon, decides to travel back in time and guide Nobita on the proper path to fortune. Unfortunately Doraemon, a dysfunctional robot that the familly acquired by accident (but chose to keep nonetheless), isn't much better off than Nobita. The robot leads Nobita on many adventures, and while Nobita's life certainly is more exciting with the robot cat from the future, it is questionable if it is in fact better in the way that Doraemon planned.

Ippatsu Kanta-kun is an anime created by Tatsunoko Production. Along with Temple the Balloonist, it was one of the last works for which Tatsunoko co-founder Tatsuo Yoshida was credited as a creator; Yoshida died before the series began airing. The series was released in two DVD box sets in January 2010.

The series explored the adventures of Kum-Kum, a naughty boy in primeval times, and his friends as they grow up, often playing antics that surprise the occasional visitor to their village, and which almost always end up with Kum-Kum being grounded by his stern father, Paru Paru.

Schoolgirl Hikari has two loves: rhythmic gymnastics and Ohishi, a schoolmate who is one of the best gymnasts in his league. Natsukawa, Hikari's childhood friend, plays in a band called Mr.D. Over the years, he has come to love Hikari very deeply. Will Hikari gain Ohishi's love? Or will Natsukawa win her over?