
Makunouchi Ippo is an ordinary high school student in Japan. Since he spends most of his time away from school helping his mother run the family business, he doesn't get to enjoy his younger years like most teenagers. Always a target for bullying at school (the family fishing business grants him a distinct odor), Ippo's life is one of hardship. One of these after-school bullying sessions turns Ippo's life around for the better, as he is saved by a boxer named Takamura. He decides to follow in Takamura's footsteps and train to become a boxer, giving his life direction and purpose. Ippo's path to perfecting his pugilistic prowess is just beginning...

Tennis prodigiy Ryoma Echizen enters the tennis powerhouse Seishun Academy. Once he fights his way onto the team, the game will never be the same.

When summer break begins, Haruka is only thinking of hanging out with her friends—until one fateful night she learns that she’s the keystone in an interdimensional battle for not only the Earth’s future, but the very survival of all existence across the multiverse.

Reclusive novelist Makio Koudai has always preferred the company of books—but when her sister and brother-in-law pass away, Makio unexpectedly becomes the guardian of her 15-year-old niece, Asa Takumi. As they navigate grief, clashing personalities, and the challenges of living together, the two slowly open their hearts to each other, discovering warmth, understanding, and the meaning of family.

Tatsumiyajima is the central island in the middle of a small cluster of islands, in a sleepy backwater of the Japanese isles. Not much happens there, and the island's young people go to school knowing that their lives are likely to remain peaceful and undisturbed. Or so they have been taught...but the truth is different. The fate of mankind is on the line, and Tatsumiyajima is the last line of defense against a hostile and incomprehensible enemy. At the center of it all, fighting for Humanity's continued existence, is the giant robot Fafner, the dragon that guards this final treasure of mankind.

Tatsumiyajima is the central island in the middle of a small cluster of islands, in a sleepy backwater of the Japanese isles. Not much happens there, and the island's young people go to school knowing that their lives are likely to remain peaceful and undisturbed. Or so they have been taught...but the truth is different. The fate of mankind is on the line, and Tatsumiyajima is the last line of defense against a hostile and incomprehensible enemy. At the center of it all, fighting for Humanity's continued existence, is the giant robot Fafner, the dragon that guards this final treasure of mankind.

Oozora Reiji isn't a lazy boy, he's just terribly unmotivated; all the clubs and activities he's joined don't interest him for long. That is, of course, until his best friend Yukino takes him to a underground arcade where an unbelievable virtual reality game is played - Dragon Drive - in which players fight each other with virtual dragons. Reiji ends up throwing all he's got into training a dragon so rare that the Dragon Drive staff are baffled. But soon Reiji learns that Dragon Drive isn't all it seems, and he might be the only one who can save an entire world from evil.

2150 A.D. The battle with the Festum, the silicon life-forms from distant outer space, had reached a new dimension. The North Polar Meir that was crushed during the First Azure Operation had dispersed its fragments all over the world. They all started activity on their own as independent Meirs. Most of the Meirs harbored hatred towards humanity and challenged a fight, however, a portion of the Festum chose coexistence with mankind. Amongst the crossfire, the Ryugujima island alone disappeared from the forefront of battle and continued its silence. The island had gained a means to converse with the Meir since their encounter with Misao Kurusu two years ago. The children of ALVISS had been searching for a way to understand the enemy as they prepared for battle. And now, once again, further evolution was about to befall the island. A girl that understands the language of the Festum, and a girl protected by a Festum. When the two meet, the doors to a new universe opens.

Manji is a crass, violent samurai with a special ability: he cannot die. Cursed with immortality by the nun Yobikuni as punishment for his ruthless deeds, he has grown weary of his ageless life. The only way to lift the curse is to slay 1,000 evil men. So Manji wanders Japan, shedding the blood of the wicked on his quest to finally die.

The Seigaku tennis club has been invited to train at the U-17 (Under 17) camp. Seigaku is one of the 50 middle schools invited and must compete with high school players to prove they are just as good.

Seigaku continues their road to winning the National Championship, but only the best schools remain as they'll have to go toe-to-toe with old rivals and new foes in the National Tournament.

The people of Alvis need Soushi's help, since he is the only one that can lead them back to their homeland of Tatsumiyajima. But a group called Benon, who are a combination of Festum and Perseus-type Fafner's, are fighting to prevent this.

Ippo the Japanese Featherweight champion will defend his title against amazing challengers. Takamura fights for the second WBC title in the middleweight class, and Aoki fights for the Lightweight title.

Japan, 1943, during World War II. Young Suzu leaves her village near Hiroshima to marry and live with her in-laws in Kure, a military harbor. Her creativity to overcome deprivation quickly makes her indispensable at home. Inhabited by an ancestral wisdom, Suzu impregnates the simple gestures of everyday life with poetry and beauty. The many hardships, the loss of loved ones, the frequent air raids of the enemy, nothing alters her enthusiasm…

After a month abroad, the Foreign Expedition Team has returned to the Japan U-17 training camp. The group consists of 20 players, each with strength and technique that far surpasses those who occupy the camp's top court. In anticipation of the team's arrival, the coaches announce that 20 of the best players would be selected for further training. Tension begins to rise when only high school students are chosen to participate, but the middle school students challenge the players who possess the 11th to 20th positions to steal their places. With the delayed appearance of the "Genius 10," the middle school students begin scheming among themselves to claim those spots as well. Unlikely pairings start to work together, combining their efforts to defeat the top 10 players of the country. It is a battle of wits, deception, and skill—all for the privilege of representing Japan at the U-17 World Cup.